Новая версия
Unity 2019.3.13f1 (64-bit)
Новая версия: Unity 2019.3.13f1 (64-bit)
Использование анимационной кривой
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class CurveScript : MonoBehaviour
{
public AnimationCurve MyCurve;
void Update()
{
float moveSpeed = 5.0f;
gameObject.transform.Translate(0, 0, Time.deltaTime * moveSpeed * MyCurve.Evaluate(Time.time));
}
}
Медленный поворот лицом к цели
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class GoalRotate : MonoBehaviour
{
public GameObject MyTargetElement;
void Update()
{
float speedRotation = 15.0f;
Vector3 targetVector = new Vector3(
MyTargetElement.transform.position.x,
transform.position.y,
MyTargetElement.transform.position.z);
Vector3 pos = targetVector - gameObject.transform.position;
Quaternion rotationBuffer = Quaternion.LookRotation(pos);
gameObject.transform.rotation = Quaternion.RotateTowards(
gameObject.transform.rotation,
rotationBuffer,
speedRotation * Time.deltaTime);
}
}
Анимация текстуры
using System.Collections;
using System.Collections.Generic;
using UnityEditor;
using UnityEngine;
public class TextureControl : MonoBehaviour
{
void Update()
{
float mySpeedXXX = 0.4f;
float mySpeedYYY = 0.2f;
MeshRenderer meshScript = gameObject.GetComponent<MeshRenderer>();
Vector2 offset = new Vector2(
meshScript.material.mainTextureOffset.x + Time.deltaTime * mySpeedXXX,
meshScript.material.mainTextureOffset.y + Time.deltaTime * mySpeedYYY
);
meshScript.material.mainTextureOffset = offset;
Debug.Log(meshScript.material.mainTextureOffset);
}
}
Запуск анимации
if (Input.GetKeyDown(KeyCode.D))
{
GameObject obj = GameObject.Find("blenderMyObj");
Animator anim = obj.GetComponent<Animator>();
anim.CrossFade("a2", 0);
}
Получение дочерних элементов
_wheelsA = gameObject.transform.Find("wheelsPivot").gameObject;
_wheelsB = gameObject.transform.Find("turningWheelPivot").gameObject;
/////
_resistor = gameObject
.transform.Find("rigPivot").gameObject
.transform.Find("handEndPivot").gameObject
.transform.Find("PartResistor").gameObject;
/////
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