# Добавление и удаление скриптов

Переменная для хранения игрового объекта.

```
private GameObject cubeObj;
```

Находим объект на сцене.

```
cubeObj = GameObject.Find("Cube");
```

Добавляем скрипт к объекту.

```
cubeObj.AddComponent<myMovingScript>();
```

Удаляем скрипт с объекта.

```
myMovingScript scr = cubeObj.GetComponent<myMovingScript>();
if (scr)
{
    Destroy(scr);
    Debug.Log("SCRIPT KILLED");
}
```


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