Позиция относительно героя
GameObject ccc = GameObject.CreatePrimitive(PrimitiveType.Cube);ccc.transform.position = transform.TransformPoint(Vector3.forward * 1.5f);ccc.transform.position = transform.TransformPoint(Vector3.forward * 1.5f * (-1));ccc.transform.position = transform.TransformPoint(Vector3.right * 1.5f);ccc.transform.position = transform.TransformPoint(Vector3.up * 1.5f);Last updated